GigaStudio News 2-26-03:
      Subject: Giga Newsletter For February 2003 
      Date: Wed, 26 Feb 2003 14:19:52 -0800 
      From: gigainfo@tascam.com 
      To: BuildOrBuy 
      Updated Information About GigaStudio, GigaSampler &
      Associated Audio Tools... 
      Giga Newsletter For February 2003 - A New Giga Website!
      For quite some time we have been chipping away at a new website for
      GigaStudio, and now the time has come to have it go live. Check it out
      here: www.nemesysmusic.com 
       
      Things have been cleaned up, updated, and re-organized to make it easier
      to navigate around the site to get the info you need right now. Look for
      more support material to be added over the next few weeks including a
      brand new FAQ section. We at TASCAM are really proud of the new site, and
      we hope you guys enjoy it as much as we do! 
       
      Although the current address is still www.nemesysmusic.com,
      the final address will be changed to www.tascamgiga.com
      in the next few weeks. 
        
      3.0 Development
      As some of may or may not know, development for the 3.0 release of
      GigaStudio is in full swing at this moment. The original 3 engineers in
      Austin are hard at work on what will be the biggest release for GigaStudio
      since its inception. Joining the staff in Austin are additional engineers
      from TASCAM's R&D facility in Palo Alto, California. 
      Together with the team leadership in Los Angeles, TASCAM has poured
      over hundreds of requests from end users and is hard at work implementing
      as many of these features as possible into the new version of GigaStudio.
      Stay tuned for more details as things progress. 
        
      New Libraries
      Scarbee's
      R.S.P '73 Rhodes 
       
      For those of you who are familiar with Thomas Scarbee and his amazing
      J-Slap and J-Fingered bass libraries, you know that he is not one to
      create a library that is anything short of mind-blowing. The new R.S.P '73
      Rhodes follows Scarbee's tradition of creating high quality, excellent
      sounding GigaStudio libraries This '73 Fender Rhodes Stage Piano is a
      sweet sounding instrument and features no less than 12 velocity layers and
      separate release samples for all 12 of those layers! If you want a classic
      instrument created the way it was supposed to be created, give the Scarbee
      R.S.P '73 Rhodes a look and listen. 
       
       
      Bigga
      Gigga's "Rain Piano" and "Studio Grand 88 piano" 
       
      The Rain Piano: A serious Upright piano with character. Sometimes a Grand
      Piano is simply too much or lacks personality. Rain Piano is
      professionally de-tuned to add character while staying in tune with your
      other instruments. Using a true 8 velocity X2 (pedal Up / pedal Down)
      system, the extra velocities provide smooth response from softest to
      loudest timbres. Recorded at Studio Kuling, Sweden using only the finest
      gear and mastered in 24-bit stereo. 
       
       
      Studio
      Grand 88: 2 CD GigaStudio Instrument A huge sample instrument with
      ultra realism from true 8 Velocity X2 (Pedal Up / Pedal Down), which
      provides extra responsive velocity layering smooth transition from softest
      to loudest timbres. Recorded at Studio Kuling in Orebro, Sweden One of
      Sweden's finest rooms for recording acoustic instruments. All samples
      recorded at 44.1kHz Stereo, originally mastered in 24-bit depth for
      ultra-low noise. Six user preset voicings included. 
       
       
      Q
      Up Arts "Voices Of The Aztecs" 
       
      Add ancient culture to your music. Voices of the Aztecs is a full
      compilation of Aztecs instruments, loops and vocals. These samples were
      recorded in Mexico from archeological artifacts. From the big Huehuetl
      drum to the smallest of Ocarinas, all of the sounds are unique. Water
      drums and wooded percussion, clay flutes and incredible sound of the
      seashell horn all remind us of a distant culture that disappeared 400
      years ago. 
       
      Online Shopping
      Just another reminder that any purchases made from TASCAM.COM or
      TASCAMGIGA.com are completely safe and secure. Now, the only thing you
      have to worry about are the neighbors becoming homicidal when you create
      music with your new Drum & Bass library at 3:00 in the morning :) 
        
      Giga-Tip: Sequencing MIDI drums
      One of the trickiest parts of creating music with samples is making the
      instruments sound natural. No place is this harder than with sampled
      drums. Often, if the person sequencing the drum pattern is not a drummer,
      the patterns end up sounding mechanical and stiff. Here are a few tips to
      make your drum patterns sound more realistic: 
       
      1. Vary the velocity. This is one of the most important
      things to keep in mind when programming drums. A real drummer will rarely
      hit the drums exactly the same each 
      time. Editing the performance to include some slight variations in
      velocity will make a world of difference. This is especially true with tom
      and snare fills. Take the time to dissect what a real drummer would play,
      and you will find that a human being will interject natural velocity
      variations into each fill. Often, a note falling on a downbeat of a fill
      will be considerably harder hit than that of alternating hits that will
      follow. The feel of the fill will also dictate what notes get programmed
      harder and softer. Some experimentation against a metronome will help you
      better understand what notes need to be harder or softer than others. 
      Hihats and cymbals are another area that folks run into problems when
      trying to make their drum patterns sound real. Hihats, Rides, and even
      crashes that get ridden on a specific part of a song can sound very
      mechanical if you do not vary the velocity. For example, try taking a
      single bar pattern of kick, snare and hihat playing basic time. 
      Put a single kick on 1 and 3 and a snare hit on 2 and 4. Now put an
      1/8th note closed hihat pattern over the top leaving the velocity the same
      for every hit. Sounds pretty stiff huh? 
       
      Try going into the hihat pattern and merely cutting the velocity of every
      other hit (on each "and" of the measure) by 30% or 40%…suddenly
      the track grooves because you have now written the hihat velocity the way
      a real drummer would physically play it. Try doing this with ride cymbals
      as well. 
       
      2. Program the way a real drummer would play. Often,
      non-drummers do not pay close attention to what is being hit at what point
      in the sequence. How does this effect how realistic a drum pattern sounds?
      Well, even a non-drummer will pick up on a cymbal crash being hit at the
      same time as a hihat hit in a busy pattern. By taking the time to go
      through your sequence to weed out physically impossible drum hits, you
      will solidify the illusion of your programmed drum pattern. To take it a
      step further, after you eliminate the simultaneous hits, you can go in and
      remove additional hits to make things sound even more realistic. A good
      example of this is to take our single measure pattern from the earlier
      demonstration. Try adding a crash on the downbeat of 1 and removing the
      immediately following "and" hihat hit. A drummer who would
      physically hit a raised crash cymbal would not be able to get back to the
      hihat quick enough to hit this hihat note. Dropping specific notes like
      this wi! ll help your track groove and sound infinitely more realistic. 
       
      3. Alternate hits. Most drum libraries for GigaStudio offer
      a pair of snare hits to allow for L/R programming, thus reducing the
      "machine gun effect" that a single sample can create when hit in
      a drum fill for example. This is a good thing to keep in mind with other
      elements of a drumset as well. When you program a drum pattern, be sure to
      alternate crash cymbals as often as possible. This will greatly reduce the
      drum machine sound of a single crash being hit repeatedly. Alternating
      kick drum hits is not as crucial because the bass drum on a drum set is
      not as easily detectable as being a repeating sample. 
       
      Hihat Chicks. Any good drummer will always keep time with their hihat
      pedal whenever the hihats are not being hit by the sticks. Adding an 1/8
      or ¼ note hihat "chick" through a ride cymbal passage will
      greatly increase the illusion that the pattern was actually played by a
      real drummer. Another good place for this is during drum fills and tom
      patterns. It will really increase the groove of the part by adding this
      simple timekeeper. 
        
      Drop Us A Giga-line
      Got a suggestion or specific question for us? Please feel free to
      contact us at gigateam@tascam.com.
      We love to hear from you folks, so don’t be shy! 
       
       
      Let Us Hear From You...
      GIGATEAM@tascam.com 
      is the connection if you need to find a local Giga dealer, or have a
      question, request, recommendations, etc. 
       
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